Epic Games Store development plan: Cloud preservations – in May, achievements – not earlier than six months later

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The EPIC Games Store site is now almost “naked”: even a store’s search was introduced only three months after launch. Gamers do not like this, because there are no convenient features from the platform, and you have to buy the desired games now-excluses, after all, however!

Epic always said that she was going to develop the store gradually. But now the audience will be better to know how things are going for the developers of Epic Games Store and when to wait for certain features. The company launched a public development plan associated with the internal tools of developers.

So, at the moment, the road map looks as follows:

• Search by genre and tags,
• Improving offline regime,
• Improvements in installation processes,
• hosting video right on the Epic Games Store website,
• Improved DLC support.

• Cloud conservations,
• improved protection against buying additions to games that the user does not have,
• Technology that reduces the size of patches.

Medium -term goals (from four to six months):

• Reviews for games from users,
• Lists of the desired,
• Improvements in the news feed and subscriptions,
• sets of goods with a changing price if the user already has part of the goods from this kit,
• additional payment methods,
• additional currencies,
• tracking the amount of time spent in the game,
• Support for modifications for games,
• Overli (voice chat, list of friends and built -in purchases for games),
• Improving the library (sorting and filters).

Long -term goals (more than six months):

• achievements,
• BASING for purchases in the store,
• Payment through mobile operators,
• General improvements in the social system to increase speed and stability.

Without a release term:

• Automatic money back,
• Transfer to Arabic,
• Support for releases for South Korea,
• Buying games as a gift,
• Android store.

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The best comments

Well, let’s start with a simpler one: https://bella-vegas-casino.co.uk/mobile-app/ Roudmap itself, as it were, should have been compiled long before the launch, and is represented by the public either shortly before the launch or in the deadline after it. But since the epic does not only have a support, but also those. Apparently, as well as a sane architect, they took up “more important” matters: sending bags with dough and a requirement “go out only here, from Steam, GOG and other sites to delete the game, we will honestly compete”.

Oh, what did I see that. Are ordinary mortals can leave comments? Will this not lead to Review Bombing?

And if in a good way, then almost all of the above should have been on the launch. • Search by genre and tags
• Cloud conservations
• improved protection against buying additions to games that the user does not have
• Reviews for games from users
• Lists of the desired
• tracking the amount of time spent in the game
• Support for modifications for games
• Overli (voice chat, list of friends and built -in purchases for games)
• Improving the library (sorting and filters)
• achievements (right K in Steam)
• BASING for purchases in the store
• Buying games as a gift.

30% – standard rate. It is used in almost all services. And these percentages go not only to the pocket of Valve employees, they are used to maintain the current functions of the store and develop new. In EGS, with its 12% there is no absolutely nichrome. When all these cloudy saves, Achivka and other things are delivered, let’s see how many percent of Epic will want to take from publishers. And do not think that if Gallenkin and Suini crucify how much they stand for poor and unfortunate developers, they tell the truth. And yes, they run in EGS not in order to give the service a percentage of smaller ones, but because the developers are now simply thrown with dough with suitcases.

We go and watch, for example, how much Apple takes when releasing music. Exactly the same 30 %. The remaining 70 go to the label, 12% of them go directly to the artist. So fairy tales about the terrible evil of Gaben are only fairy tales. In other services – the same. This is a standard bet, as I said.

Well, it was possible to start with a half of the list you cited, but all this should have already been to the beginning of the aggressive stage of development, with throwing Chumodans for developers for the sake of exclusives.

What is the difference to you who and what does it somewhere there. Trophy Hunters appreciate Achovka for absolutely different, someone knocks them out, that they will die with friends member Skill, someone for himself Subimo, someone with the help of them prolongs the game, intentionally trying to knock out everything or as much as possible. What are your statistics on how much hacking? And again: what is the difference for you.

For someone, it is more important thousands of times than cross-platform conservations, which will also be implemented in 2.5 released games.

And all the chips that Steam has probably protected, and Epicians cannot stupidly copy their code, adding their icons

This is the problem of epic, how to make a competitive service. They apparently cannot (not apparently, but cannot, which Suini himself confirmed the other day).

In addition, epics receive a smaller percentage than Steam, and as you know, everything is more expensive to do at once than during the year.

And this is also exclusively their problem. Can not take only chips? Let them take others. It has already been said thousands of times that a reduced rate could help developers to reduce the price. But whoever wants to reduce, if you can dumb pay less?

To that if everything is added immediately, there is a high probability of errors, and it will be more difficult to identify their cause

So it turns out what to do everything during the year, cheaper, and better, plus you can hear what is more important for people, and introduce it, not wait a year, and release the launcher without really important functions.

Well, it turns out that they have already released a launcher without 90% of really important functions, developing it for 2 years.

And yes, they still offer to give them 12% for themer. I will not pay thieves and jackals in principle!

This is all, but where is the most important? Out to release the Border 3, Dum Eternal, BGE2, Control, Raiga 2, etc.D. This is the main feature of the "business" strategy of Epic?

They just force them to go for the “toilet paper” to another country, where the landscape is ugly, roads like a Swiss cheese, houses without elementary amenities, and sellers are rude in the face, and they say that you are garbage, with firm confidence that the seller and the manufacturer are always right. Yes, improvement of conditions is promised in the future, but "toilet paper" is sold only in this country now. And it cannot but enrage people.

I am not an economist, but if I were a manufacturer for example toilet paper, and I was allowed to sell it only in one country, then I would choose the country a) where it is used) with a giant population. T.To. The sales volume in my opinion is overlapped by a high tax.

Ha! Epica with its 12% only the beginning. But as always, everything will tell time, let’s see at least a year or two what they will do there and how much money will be able to earn in this store developers and publishers. Stock up to submissive.

Guys, consider as you want, but this plan for the development of the game looks like a mockery of pure water. Why achievements are calculated For six months ?! I do not argue, I do not understand the programming of such applications, but not at the same time. This is what kind of disregard? And do not say that Steam also developed. Steam added similar functionality gradually when I saw how much the audience of its platform grows and added this, only after careful testing. Why looks like a mockery? This functionality should be initially in the program. I was ready to forgive Tom Clancy’s Rainbow Six: Siege the moment when there was no button of the readers and inadequate reports. The game was attended by a very cool idea and the same suitable implementation of this idea. Not entirely correct comparison, I agree. And here is what an idea? Add the button: “basket” as an attempt to innovate or what? I’m not trying to protect Steam now. He also has enough problems. For example, for a long time (only last year I noticed that such a problem disappeared), during the start of sales, it was impossible to see the page with it normally. Development plans should include something new that people did not see or something that was not in this genre. But this is an incredibly strange thing.

Welcome to the modern game industry, in which most publishers with developers are so “poor” that they are not able to release a full -fledged product at once.

It would be not bad to be able to tie all accounts among themselves and synchronize among themselves libraries of games of all launches (Steam, Origin, Gog, etc.D.) I bought a game in one store – you launch through any launcher who is more like. And then at such a pace to each game it will be necessary to set your own launcher.

What does the console have to do with it? This is true for any content, not only for games. Standard rate in the store. There is above, by the way.

UPD: Even in Steam itself, you can add third-party games in order to launch them from the general steam list. But with a nime 90% of the feature is not compatible. So it’s rather something like a label.

Since the epics take only 12%, we will conduct small mathematical calculations. Valv takes 30% and we have 100% functionality and capabilities. Respectively 12 x 100% / 30 = 40%. Thus, we get that 12% that epics can give the user only 40% of the functionality of a full -fledged store, to which he is used to. Less money, more savings and worse service. Everything is logical.)

There are already more difficult computing here, but the main thing is that the game has a picture, the name is written, the “buy” button works. We live. )

When people make their launches or go to strangers, first of all they would think about how many people will really decide to buy their game there. Why do you think the publishers began to go to Steam, and not, say, sell the game immediately from their site? Yes, because it’s more convenient. For everyone – both for players and for publishers (after all, in the latter all the work on infrastructure has already been done). 30% the rate did not get out of an empty place.

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